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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay, Meta=(ClampMin="0", UIMin="0", ForceUnits=cm))
float PerchRadiusThreshold
Remarks
Don't allow the character to perch on the edge of a surface if the contact is this close to the edge of the capsule. Note that characters will not fall off if they are within MaxStepHeight of a walkable surface below.