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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void OnMovementUpdated
(
float DeltaSeconds,
const FVector & OldLocation,
const FVector & OldVelocity
)
Remarks
Event triggered at the end of a movement update. If scoped movement updates are enabled (bEnableScopedMovementUpdates), this is within such a scope. If that is not desired, bind to the CharacterOwner's OnMovementUpdated event instead, as that is triggered after the scoped movement update.