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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (Networking)", EditDefaultsOnly, AdvancedDisplay,
Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", ForceUnits=s))
float NetworkSimulatedSmoothLocationTime
Remarks
How long to take to smoothly interpolate from the old pawn position on the client to the corrected one sent by the server. Not used by Linear smoothing.