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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
Syntax
float NetworkMinTimeBetweenClientAdjustments
Remarks
Minimum time on the server between sending client adjustments when client has exceeded allowable position error. Should be >= NetworkMinTimeBetweenClientAdjustmentsLargeCorrection (the larger value is used regardless). This can save on bandwidth. Set to 0 to disable throttling.