Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: NavMesh Movement", EditAnywhere, BlueprintReadWrite,
Meta=(editcondition="bProjectNavMeshWalking", ClampMin="0", UIMin="0"))
float NavMeshProjectionHeightScaleDown
Remarks
Scale of the total capsule height to use for projection from navmesh to underlying geometry in the downward direction. In other words, trace down to [CapsuleHeight * NavMeshProjectionHeightScaleDown] below nav mesh.