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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: NavMesh Movement", EditAnywhere, BlueprintReadWrite,
Meta=(editcondition="bProjectNavMeshWalking", ClampMin="0", UIMin="0"))
float NavMeshProjectionHeightScaleUp
Remarks
Scale of the total capsule height to use for projection from navmesh to underlying geometry in the upward direction. In other words, start the trace at [CapsuleHeight * NavMeshProjectionHeightScaleUp] above nav mesh.