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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: NavMesh Movement", EditAnywhere, BlueprintReadWrite,
Meta=(editcondition="bProjectNavMeshWalking", ClampMin="0", UIMin="0"))
float NavMeshProjectionInterpSpeed
Remarks
Speed at which to interpolate agent navmesh offset between traces. 0: Instant (no interp) > 0: Interp speed")