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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void MoveSmooth
&40;
const FVector & InVelocity,
const float DeltaSeconds,
FStepDownResult &42; OutStepDownResult
&41;
Remarks
Moves along the given movement direction using simple movement rules based on the current movement mode (usually used by simulated proxies).
Parameters
| Name | Description |
|---|---|
| InVelocity | Velocity of movement |
| DeltaSeconds | Time over which movement occurs |
| OutStepDownResult | [Out] If non-null, and a floor check is performed, this will be updated to reflect that result. |