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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void MoveResponsePacked_ClientReceive
&40;
const FCharacterMoveResponsePackedBits & PackedBits
&41;
Remarks
On the client, receives a packed move response from the server, unpacks it by serializing into the MoveResponseContainer from GetMoveResponseDataContainer(), and passes the data container to ClientHandleMoveResponse().