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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void MoveAutonomous
&40;
float ClientTimeStamp,
float DeltaTime,
uint8 CompressedFlags,
const FVector & NewAccel
&41;
Remarks
Process a move at the given time stamp, given the compressed flags representing various events that occurred (ie jump).