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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (General Settings)", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay, Meta=(ClampMin="0", UIMin="0", ForceUnits=cm))
float MaxDepenetrationWithPawnAsProxy
Remarks
Max distance we allow simulated proxies to depenetrate when moving out of other Pawns. Typically we don't want a large value, because we receive a server authoritative position that we should not then ignore by pushing them out of the local player.