Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
Syntax
static const float MIN_TICK_TIME = 1e-6f;
Remarks
Minimum delta time considered when ticking. Delta times below this are not considered. This is a very small non-zero value to avoid potential divide-by-zero in simulation code.