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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay, Meta=(ForceUnits=cm))
float LedgeCheckThreshold
Remarks
Used in determining if pawn is going off ledge. If the ledge is "shorter" than this value then the pawn will be able to walk off it.