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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Jumping / Falling", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay, Meta=(ClampMin="0", UIMin="0"))
float JumpOffJumpZFactor
Remarks
Fraction of JumpZVelocity to use when automatically "jumping off" of a base actor that's not allowed to be a base for a character. (For example, if you're not allowed to stand on other players.)