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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- INetworkPredictionInterface::HasPredictionData_Server()
- UCharacterMovementComponent::HasPredictionData_Server()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool HasPredictionData_Server&40;&41; const
Remarks
Accessor to check if there is already server data, without potentially allocating it on demand.