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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
bool HasAnimRootMotion&40;&41; const
Remarks
Returns true if we have Root Motion from animation to use in PerformMovement() physics. Not valid outside of the scope of that function. Since RootMotion is extracted and used in it.