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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
- IRVOAvoidanceInterface::GetRVOAvoidanceRadius()
- UCharacterMovementComponent::GetRVOAvoidanceRadius()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float GetRVOAvoidanceRadius&40;&41;
Remarks
The scaled collider radius to consider for RVO avoidance