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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector GetLedgeMove
(
const FVector & OldLocation,
const FVector & Delta,
const FFindFloorResult & OldFloor
) const
new delta which moves along the ledge
Parameters
| Name | Description |
|---|---|
| Delta | is the current move delta (which ended up going over a ledge). |