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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float GetClientNetSendDeltaTime
(
const APlayerController * PC,
const FNetworkPredictionData_Client_Character * ClientData,
const FSavedMovePtr & NewMove
) const
Remarks
Determine minimum delay between sending client updates to the server. If updates occur more frequently this than this time, moves may be combined delayed.