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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- INetworkPredictionInterface::ForcePositionUpdate()
- UCharacterMovementComponent::ForcePositionUpdate()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool ForcePositionUpdate
&40;
float DeltaTime
&41;
Remarks
(Server) Trigger a position update on clients, if the server hasn't heard from them in a while. Whether movement is performed.