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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Jumping / Falling", EditAnywhere, BlueprintReadWrite,
Meta=(ClampMin="0", UIMin="0"))
float FallingLateralFriction
Remarks
Friction to apply to lateral air movement when falling. If bUseSeparateBrakingFriction is false, also affects the ability to stop more quickly when braking (whenever Acceleration is zero).