Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool DoJump
&40;
bool bReplayingMoves
&41;
Remarks
Perform jump. Called by Character when a jump has been detected because Character->bPressedJump was true. Checks Character->CanJump(). Note that you should usually trigger a jump through Character::Jump() instead. True if the jump was triggered successfully.
Parameters
| Name | Description |
|---|---|
| bReplayingMoves | true if this is being done as part of replaying moves on a locally controlled client after a server correction. |