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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
| Type | Name | Description | |
|---|---|---|---|
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMove, |
BEGIN DEPRECATED movement RPCs. Use the Packed versions above instead. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ClientAdjustPosition, |
Replicate position correction to client, associated with a timestamped servermove. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ClientVeryShortAdjustPosition, |
Bandwidth saving version, when velocity is zeroed | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ClientAdjustRootMotionPosition, |
Replicate position correction to client when using root motion for movement. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ClientAdjustRootMotionSourcePosition, |
Replicate root motion source correction to client when using root motion for movement. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
CallServerMove, |
Call the appropriate replicated ServerMove() function to send a client player move to the server. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMove_Implementation, |
|||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveDual, |
Replicated function sent by client to server - contains client movement and view info for two moves. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveDual_Implementation, |
|||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveDualHybridRootMotion, |
Replicated function sent by client to server - contains client movement and view info for two moves. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveDualHybridRootMotion_Implementation, |
|||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveOld, |
Resending an (important) old move. Process it if not already processed. | ||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ServerMoveOld_Implementation, |
|||
DEPRECATED_CHARACTER_MOVEMENT_RPC
(
ClientAckGoodMove, |
If no client adjustment is needed after processing received ServerMove(), ack the good move so client can remove it from SavedMoves |