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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: MovementMode", BlueprintReadOnly)
uint8 CustomMovementMode
Remarks
Current custom sub-mode if MovementMode is set to Custom. This is automatically replicated through the Character owner and for client-server movement functions.