Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
void ConvertRootMotionServerIDsToLocalIDs
&40;
const FRootMotionSourceGroup & LocalRootMotionToMatchWith,
FRootMotionSourceGroup & InOutServerRootMotion,
float TimeStamp
&41;
Remarks
Converts received server IDs in a root motion group to local IDs