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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
- UMovementComponent::ComputeSlideVector()
- UCharacterMovementComponent::ComputeSlideVector()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual FVector ComputeSlideVector
&40;
const FVector & Delta,
const float Time,
const FVector & Normal,
const FHitResult & Hit
&41; const
Remarks
Calculate slide vector along a surface. Has special treatment when falling, to avoid boosting up slopes (calling HandleSlopeBoosting() in this case). New deflected vector of movement.
Parameters
| Name | Description |
|---|---|
| Delta | Attempted move. |
| Time | Amount of move to apply (between 0 and 1). |
| Normal | Normal opposed to movement. Not necessarily equal to Hit.Normal (but usually is). |
| Hit | HitResult of the move that resulted in the slide. |