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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ClientAdjustRootMotionSourcePosition_Implementation
&40;
float TimeStamp,
FRootMotionSourceGroup ServerRootMotion,
bool bHasAnimRootMotion,
float ServerMontageTrackPosition,
FVector ServerLoc,
FVector_NetQuantizeNormal ServerRotation,
float ServerVelZ,
UPrimitiveComponent &42; ServerBase,
FName ServerBoneName,
bool bHasBase,
bool bBaseRelativePosition,
uint8 ServerMovementMode
&41;
Remarks
Replicate root motion source correction to client when using root motion for movement.