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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual bool CheckFall
&40;
const FFindFloorResult & OldFloor,
const FHitResult & Hit,
const FVector & Delta,
const FVector & OldLocation,
float remainingTime,
float timeTick,
int32 Iterations,
bool bMustJump
&41;
Remarks
Check if pawn is falling