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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
UFUNCTION ()
virtual void CapsuleTouched
(
UPrimitiveComponent * OverlappedComp,
AActor * Other,
UPrimitiveComponent * OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult & SweepResult
)
Remarks
Called when the collision capsule touches another primitive component