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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void CapsuleTouched
&40;
UPrimitiveComponent &42; OverlappedComp,
AActor &42; Other,
UPrimitiveComponent &42; OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult & SweepResult
&41;
Remarks
Called when the collision capsule touches another primitive component