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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement (General Settings)", EditAnywhere, BlueprintReadWrite,
AdvancedDisplay,
Meta=(ClampMin="0.0166", ClampMax="0.05", UIMin="0.0166", UIMax="0.05"))
float BrakingSubStepTime
Remarks
Time substepping when applying braking friction. Smaller time steps increase accuracy at the slight cost of performance, especially if there are large frame times.