Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual float BoostAirControl
&40;
float DeltaTime,
float TickAirControl,
const FVector & FallAcceleration
&41;
Remarks
Increase air control if conditions of AirControlBoostMultiplier and AirControlBoostVelocityThreshold are met. This function is used internally by GetAirControl(). Modified air control to use during falling movement
Parameters
| Name | Description |
|---|---|
| DeltaTime | Time step for the current update. |
| TickAirControl | Current air control value. |
| FallAcceleration | Acceleration used during movement. |