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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
| Include | #include "GameFramework/CharacterMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void ApplyImpactPhysicsForces
&40;
const FHitResult & Impact,
const FVector & ImpactAcceleration,
const FVector & ImpactVelocity
&41;
Remarks
Apply physics forces to the impacted component, if bEnablePhysicsInteraction is true.
Parameters
| Name | Description |
|---|---|
| Impact | HitResult that resulted in the impact |
| ImpactAcceleration | Acceleration of the character at the time of impact |
| ImpactVelocity | Velocity of the character at the time of impact |