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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UCharacterMovementComponent
Syntax
UPROPERTY (Category="Character Movement: Jumping / Falling", EditAnywhere, BlueprintReadWrite,
Meta=(ClampMin="0", UIMin="0"))
float AirControlBoostMultiplier
Remarks
When falling, multiplier applied to AirControl when lateral velocity is less than AirControlBoostVelocityThreshold. Setting this to zero will disable air control boosting. Final result is clamped at 1.