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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UCharacterMovementComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/CharacterMovementComponent.h |
Include | #include "GameFramework/CharacterMovementComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/Components/CharacterMovementComponent.cpp |
virtual void AdjustProxyCapsuleSize&40;&41;
Remarks
Adjust the size of the capsule on simulated proxies, to avoid overlaps due to replication rounding. Changes to the capsule size on the proxy should set bShrinkProxyCapsule=true and possibly call AdjustProxyCapsuleSize() immediately if applicable.