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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UAsyncActionHandleSaveGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h |
Include | #include "GameFramework/AsyncActionHandleSaveGame.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp |
virtual void HandleAsyncLoad
&40;
const FString & SlotName,
const int32 UserIndex,
USaveGame &42; LoadedSave
&41;