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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/UAsyncActionHandleSaveGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h |
| Include | #include "GameFramework/AsyncActionHandleSaveGame.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp |
virtual void ExecuteCompleted
&40;
bool bSuccess
&41;
Remarks
Called at completion of save/load to execute delegate