Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UAsyncActionHandleSaveGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h |
Include | #include "GameFramework/AsyncActionHandleSaveGame.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp |
static UAsyncActionHandleSaveGame &42; AsyncSaveGameToSlot
&40;
UObject &42; WorldContextObject,
USaveGame &42; SaveGameObject,
const FString & SlotName,
const int32 UserIndex
&41;
Remarks
Schedule an async save to a specific slot. UGameplayStatics::AsyncSaveGameToSlot is the native version of this. When the save has succeeded or failed, the completed pin is activated with success/failure and the save game object. Keep in mind that some platforms may not support trying to load and save at the same time.
Parameters
Name | Description |
---|---|
SaveGameObject | Object that contains data about the save game that we want to write out. |
SlotName | Name of the save game slot to load from. |
UserIndex | The platform user index that identifies the user doing the saving, ignored on some platforms. |