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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > UAsyncActionHandleSaveGame
- UBlueprintAsyncActionBase::Activate()
- UAsyncActionHandleSaveGame::Activate()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/AsyncActionHandleSaveGame.h |
Include | #include "GameFramework/AsyncActionHandleSaveGame.h" |
Source | /Engine/Source/Runtime/Engine/Private/GameFramework/AsyncActionHandleSaveGame.cpp |
virtual void Activate&40;&41;
Remarks
Execute the actual operation