Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
Inheritance Hierarchy
- TArray
- TInlineComponentArray
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
Syntax
template<class T, uint32 NumElements>
class TInlineComponentArray : public TArray< T, TInlineAllocator< NumElements > >
Remarks
TInlineComponentArray is simply a TArray that reserves a fixed amount of space on the stack to try to avoid heap allocation when there are fewer than a specified number of elements expected in the result.
Constructors
| Type | Name | Description | |
|---|---|---|---|
TInlineComponentArray
(
const AActor* Actor, |
Typedefs
| Name | Description |
|---|---|
| Super |