Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
| Include | #include "GameFramework/PlayerState.h" |
Syntax
struct PingAvgData
Remarks
Struct containing one seconds worth of accumulated ping data (for averaging) NOTE: Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 3 | PingCount | The number of accumulated pings | |
| uint16: 13 | PingSum | The sum of all accumulated pings (used to calculate avg later) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
PingAvgData () |
Default constructor |