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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerState.h |
Include | #include "GameFramework/PlayerState.h" |
Syntax
struct PingAvgData
Remarks
Struct containing one seconds worth of accumulated ping data (for averaging) NOTE: Maximum PingCount is 7, and maximum PingSum is 8191 (1170*7)
Variables
Type | Name | Description | |
---|---|---|---|
uint8: 3 | PingCount | The number of accumulated pings | |
uint16: 13 | PingSum | The sum of all accumulated pings (used to calculate avg later) |
Constructors
Type | Name | Description | |
---|---|---|---|
PingAvgData () |
Default constructor |