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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include | #include "GameFramework/Character.h" |
namespace MovementBaseUtility
{
bool MovementBaseUtility&58;&58;UseRelativeLocation
&40;
const UPrimitiveComponent &42; MovementBase
&41;
}
Remarks
Determine if we should use relative positioning when based on a component (because it may move).