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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceUtils.h |
| Include | #include "GameFramework/LightWeightInstanceUtils.h" |
namespace LWIUtils
{
template<typename U>
static bool LWIUtils&58;&58;DoesHandleSupportInterface
&40;
const FActorInstanceHandle & Handle
&41;
}
Remarks
Returns true if the object this handle represents supports the interface of type U
Implementations of inline or template functions go below here