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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/INavMovementInterface
- INavMovementInterface::StopActiveMovement()
- UCharacterMovementComponent::StopActiveMovement()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
| Include | #include "GameFramework/NavMovementInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NavMovementInterface.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Movement")
virtual void StopActiveMovement()
Remarks
Stops applying further movement (usually zeros acceleration).