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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/INavMovementInterface
- INavMovementInterface::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
- UNavMovementComponent::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
- UPawnMovementComponent::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
- UPawnMovementComponent::RequestPathMove()
- UCharacterMovementComponent::RequestPathMove()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
| Include | #include "GameFramework/NavMovementInterface.h" |
UFUNCTION (BlueprintCallable, Category="AI|NavMovement")
void RequestPathMove
(
const FVector & MoveInput
)
Remarks
Path following: request movement through a new move input (normal vector = full strength)