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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/INavMovementInterface
- INavMovementInterface::IsFlying()
- UCharacterMovementComponent::IsFlying()
- UNavMovementComponent::IsFlying()
- UCharacterMovementComponent::IsFlying()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
| Include | #include "GameFramework/NavMovementInterface.h" |
UFUNCTION (BlueprintCallable, Category="Movement")
bool IsFlying() const
Remarks
Returns true if currently flying (moving through a non-fluid volume without resting on the ground)