Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/INavMovementInterface
- INavMovementInterface::GetPathFollowingBrakingDistance()
- UCharacterMovementComponent::GetPathFollowingBrakingDistance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
| Include | #include "GameFramework/NavMovementInterface.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NavMovementInterface.cpp |
virtual float GetPathFollowingBrakingDistance
(
float MaxSpeed
) const
Remarks
Returns braking distance for acceleration driven path following