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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/INavMovementInterface
- INavMovementInterface::GetFeetLocation()
- UNavMovementComponent::GetFeetLocation()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/NavMovementInterface.h |
| Include | #include "GameFramework/NavMovementInterface.h" |
FVector GetFeetLocation() const
Remarks
Returns location of controlled agent's "feet" meaning center of bottom of collision shape