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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/GetPlayerControllerFromNetId
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/GameSession.h |
| Include | #include "GameFramework/GameSession.h" |
| Source | /Engine/Source/Runtime/Engine/Private/GameSession.cpp |
APlayerController * GetPlayerControllerFromNetId
(
UWorld * World,
const FUniqueNetIdRepl & PlayerNetId
)
Remarks
Returns the player controller associated with this net id the player controller if found, otherwise NULL
Parameters
| Name | Description |
|---|---|
| PlayerNetId | the id to search for |